tabletop-companion/app/models/table.rb

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# frozen_string_literal: true
class Table < ApplicationRecord
belongs_to :owner, class_name: "User"
belongs_to :game_system
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has_many :players, dependent: :destroy
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has_many :table_invites, dependent: :destroy
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has_many :users, through: :players
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validates :name, presence: true,
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length: { maximum: 100 },
uniqueness: { scope: :owner_id, message: I18n.t("errors.unique_table_name") }
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validates :slug, presence: true,
length: { maximum: 100 },
uniqueness: true
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validates :uuid, presence: true
before_validation :generate_uuid, if: :new_record?
before_validation :generate_slug
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after_create :add_first_player
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private
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def add_first_player
self.players.create(user: owner, table: self)
end
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def generate_uuid
self.uuid = SecureRandom.uuid
end
def generate_slug
return if slug.present?
self.slug = "#{name.parameterize}-#{uuid}"
end
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end