Add sections based on templates
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@ -181,3 +181,7 @@ footer {
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margin: 0 auto;
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margin: 0 auto;
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}
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}
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}
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}
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.subsections {
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margin: .5em;
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}
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@ -15,6 +15,7 @@ class CharacterSheetSectionsController < ApplicationController
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end
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end
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def new
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def new
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@templates = Template.game_system(@character.game_system)
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if params[:parent_section_id].present?
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if params[:parent_section_id].present?
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@parent_section = @character.character_sheet_sections.find_by(id: params[:parent_section_id])
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@parent_section = @character.character_sheet_sections.find_by(id: params[:parent_section_id])
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end
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end
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@ -22,7 +23,16 @@ class CharacterSheetSectionsController < ApplicationController
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end
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end
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def create
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def create
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@templates = Template.game_system(@character.game_system)
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if params[:template_id].present?
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@section = CharacterSheetSection.new_from_template(
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template: Template.find(params[:template_id]),
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params: character_sheet_section_params,
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character: @character,
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)
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else
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@section = @character.character_sheet_sections.new(character_sheet_section_params)
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@section = @character.character_sheet_sections.new(character_sheet_section_params)
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end
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@editable = true
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@editable = true
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unless @section.save
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unless @section.save
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@parent_section = @section.parent_section
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@parent_section = @section.parent_section
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@ -14,7 +14,7 @@ class CharactersController < ApplicationController
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def create
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def create
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@character = Current.user.characters.new(character_params)
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@character = Current.user.characters.new(character_params)
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if @character.save
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if @character.save
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redirect_to @character, notice: t(".success")
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redirect_to @character, notice: t(".success", name: @character.name)
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else
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else
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flash.now[:alert] = t(".error")
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flash.now[:alert] = t(".error")
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render :new, status: :unprocessable_entity
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render :new, status: :unprocessable_entity
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@ -18,6 +18,13 @@ class CharacterSheetSection < ApplicationRecord
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scope :top_level, -> { where.missing(:parent_section) }
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scope :top_level, -> { where.missing(:parent_section) }
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def self.new_from_template(template:, character:, params:)
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section = CharacterSheetSection.deserialize(JSON.parse(template.content))
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section.assign_attributes(params)
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section.character = character
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section
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end
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def lowest_order_index
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def lowest_order_index
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character_sheet_features.minimum(:order_index) || 1
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character_sheet_features.minimum(:order_index) || 1
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end
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end
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@ -9,4 +9,6 @@ class Template < ApplicationRecord
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validates :content, presence: true
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validates :content, presence: true
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validates :klass, presence: true,
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validates :klass, presence: true,
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length: { maximum: 200 }
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length: { maximum: 200 }
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scope :game_system, ->(game_system) { where(game_system:) }
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end
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end
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@ -14,4 +14,8 @@
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</div>
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</div>
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<% end %>
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<% end %>
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</div>
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</div>
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<div id="<%= dom_id(character_sheet_section) %>_subsections" class="subsections">
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<%= render character_sheet_section.character_sheet_subsections %>
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</div>
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</div>
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</div>
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@ -6,6 +6,10 @@
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<%= f.text_field :name %>
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<%= f.text_field :name %>
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<%= display_form_errors(@section, :name) %>
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<%= display_form_errors(@section, :name) %>
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<%= label_tag :template_id, t(".template") %>
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<%= collection_select nil, :template_id, @templates, :id, :name, include_blank: " " %>
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<%= display_form_errors(@section, :template) %>
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<%= f.submit button_text %>
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<%= f.submit button_text %>
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<% end %>
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<% end %>
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</section>
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</section>
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@ -1,4 +1,4 @@
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<% content_target = @section.parent_section.present? ? "#{dom_id(@section.parent_section)}_sections"
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<% content_target = @section.parent_section.present? ? "#{dom_id(@section.parent_section)}_subsections"
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: "character_sheet" %>
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: "character_sheet" %>
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<%= turbo_stream.append(content_target) do %>
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<%= turbo_stream.append(content_target) do %>
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<%= render @section %>
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<%= render @section %>
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@ -5,7 +5,7 @@
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<% form_target = "#{dom_id(@section)}_add_section" %>
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<% form_target = "#{dom_id(@section)}_add_section" %>
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<%= turbo_stream.replace(form_target) do %>
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<%= turbo_stream.replace(form_target) do %>
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<div id="<% dom_id(@section) %>_add_section">
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<div id="<%= dom_id(@section) %>_add_section">
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<%= render partial: "character_sheet_sections/edit_links", locals: { section: @section, parent: @section.parent_section, id: nil} %>
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<%= render partial: "character_sheet_sections/edit_links", locals: { section: @section, parent: @section.parent_section, id: nil} %>
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</div>
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</div>
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<% end %>
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<% end %>
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@ -75,6 +75,8 @@ en:
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add_section: Add section
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add_section: Add section
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new:
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new:
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create_section: Create section
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create_section: Create section
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form:
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template: From template (leave blank for none)
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characters:
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characters:
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index:
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index:
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my_characters: My characters
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my_characters: My characters
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30
todo.md
30
todo.md
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@ -1,20 +1,36 @@
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- Templates
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Character sheets
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- Add from template
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= Must haves
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- Edit/delete templates
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- Refer to stat in roll (Skill in Troika)
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- Lists
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- Lists
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- request invite
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- Reorganise sections
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- Edit additional roll types
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- improve dice roll parsing to allow e.g. choose highest
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- improve dice roll parsing to allow e.g. choose highest
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= Nice to haves
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- Calculate from result - e.g. troika damage roll should calc. damage amount from die roll:w
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- Add min/max when creating stats
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- Better sheet layout (multiple small sections per line)
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- Display empty text fields prettier
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- Rename to SectionTemplate
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- Easy add amount to stat
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- Easy add amount to stat
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- icons on features
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- auto save text fields
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- auto save text fields
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- indicate save status on titlebar
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- indicate save status on titlebar
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- icons on features
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- Cancel adding subsection, stat etc.
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Templates
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- Template accessibility level
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- Users can add their own, "official" ones are always available
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- Unofficial ones can be added to a local list of favourites
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- Edit/delete templates
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- Sheet section color
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Misc
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- request invite
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- Character avatars
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- Character avatars
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- default avatars
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- default avatars
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- add uuid/slug to characters and any other url-visible ids
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- add uuid/slug to characters and any other url-visible ids
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- shared/private notes
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- shared/private notes
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- NPCs
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- NPCs
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- Character sheets prototypes
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- notifications
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- chat
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- chat
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- maps
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- maps
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- show errors from invalid sheet bits
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- show errors from invalid sheet bits
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