Add Player model
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@ -4,7 +4,7 @@ class TablesController < ApplicationController
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before_action :set_table, only: [ :show, :edit, :update, :destroy ]
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def index
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@tables = Current.user.tables
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@owned_tables = Current.user.owned_tables
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end
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def show
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@ -15,7 +15,7 @@ class TablesController < ApplicationController
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end
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def create
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@table = Current.user.tables.new(table_params)
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@table = Current.user.owned_tables.new(table_params)
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if @table.save
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redirect_to @table, notice: t(".success", name: @table.name)
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else
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@ -0,0 +1,6 @@
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# frozen_string_literal: true
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class Player < ApplicationRecord
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belongs_to :user
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belongs_to :table
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end
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@ -3,6 +3,8 @@
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class Table < ApplicationRecord
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belongs_to :owner, class_name: "User"
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belongs_to :game_system
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has_many :players, dependent: :destroy
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has_many :users, through: :players
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validates :name, presence: true,
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length: { maximum: 100 },
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@ -14,14 +16,21 @@ class Table < ApplicationRecord
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before_validation :generate_uuid, if: :new_record?
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before_validation :generate_slug
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after_create :add_first_player
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def generate_uuid
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self.uuid = SecureRandom.uuid
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end
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private
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def generate_slug
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return if slug.present?
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def add_first_player
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self.players.create(user: owner, table: self)
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end
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self.slug = "#{name.parameterize}-#{uuid}"
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end
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def generate_uuid
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self.uuid = SecureRandom.uuid
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end
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def generate_slug
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return if slug.present?
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self.slug = "#{name.parameterize}-#{uuid}"
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end
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end
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@ -2,7 +2,9 @@
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class User < ApplicationRecord
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has_and_belongs_to_many :site_roles
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has_many :tables, foreign_key: :owner_id
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has_many :owned_tables, foreign_key: :owner_id, class_name: "Table"
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has_many :players, dependent: :destroy
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has_many :tables, through: :players
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has_secure_password
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generates_token_for :password_reset, expires_in: 4.hours do
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@ -2,9 +2,9 @@
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<%= link_to t(".new_table"), new_table_path %>
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<h2>Your tables</h2>
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<% if @tables.any? %>
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<%= render @tables %>
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<h2>Tables you own</h2>
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<% if @owned_tables.any? %>
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<%= render @owned_tables %>
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<% else %>
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<p>You have no tables.</p>
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<p>You do not own any tables.</p>
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<% end %>
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@ -0,0 +1,12 @@
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# frozen_string_literal: true
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class CreatePlayers < ActiveRecord::Migration[7.1]
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def change
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create_table :players, primary_key: [ :user_id, :table_id ] do |t|
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t.belongs_to :user, null: false, foreign_key: true
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t.belongs_to :table, null: false, foreign_key: true
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t.timestamps
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end
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end
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end
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@ -10,7 +10,7 @@
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#
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# It's strongly recommended that you check this file into your version control system.
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ActiveRecord::Schema[7.1].define(version: 2024_05_28_192517) do
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ActiveRecord::Schema[7.1].define(version: 2024_05_29_074949) do
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# These are extensions that must be enabled in order to support this database
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enable_extension "plpgsql"
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@ -22,6 +22,15 @@ ActiveRecord::Schema[7.1].define(version: 2024_05_28_192517) do
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t.check_constraint "length(name::text) <= 100", name: "chk_name_max_length"
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end
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create_table "players", primary_key: ["user_id", "table_id"], force: :cascade do |t|
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t.bigint "user_id", null: false
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t.bigint "table_id", null: false
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t.datetime "created_at", null: false
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t.datetime "updated_at", null: false
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t.index ["table_id"], name: "index_players_on_table_id"
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t.index ["user_id"], name: "index_players_on_user_id"
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end
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create_table "site_roles", force: :cascade do |t|
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t.string "name", null: false
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t.datetime "created_at", null: false
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@ -67,6 +76,8 @@ ActiveRecord::Schema[7.1].define(version: 2024_05_28_192517) do
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t.check_constraint "length(username::text) >= 3", name: "chk_username_min_length"
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end
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add_foreign_key "players", "tables"
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add_foreign_key "players", "users"
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add_foreign_key "tables", "game_systems"
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add_foreign_key "tables", "users", column: "owner_id"
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end
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@ -0,0 +1,7 @@
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one:
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user: trevor
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table: table
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two:
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user: gimli
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table: table
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@ -10,6 +10,11 @@ trevor:
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first_name: Trevor
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last_name: Vallender
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gimli:
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<<: *DEFAULTS
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first_name: Gimli
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last_name: son of Glóin
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unverified:
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<<: *DEFAULTS
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first_name: Unverified
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@ -25,4 +25,11 @@ class TableTest < ActiveSupport::TestCase
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assert_not_nil table.slug
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assert table.slug.start_with?("new-table")
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end
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test "creating adds creator as a player" do
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table = Table.create(name: "New table", game_system: GameSystem.first, owner: User.first)
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table.reload
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assert_equal 1, table.players.count
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assert_equal User.first, table.players.first.user
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end
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end
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