# frozen_string_literal: true class Admin::GameSystemsController < AdminController before_action :set_game_system, only: [ :show, :edit, :update, :destroy ] def index @game_systems = GameSystem.all end def show end def new @game_system = GameSystem.new end def create @game_system = GameSystem.new(game_system_params) if @game_system.save redirect_to admin_game_system_path(@game_system), notice: t(".success", name: @game_system.name) else flash.now[:alert] = t(".error", name: @game_system.name) render :new, status: :unprocessable_entity end end def edit end def update if @game_system.update(game_system_params) redirect_to admin_game_system_path(@game_system), notice: t(".success", name: @game_system.name) else flash.now[:alert] = t(".error", name: @game_system.name) render :edit, status: :unprocessable_entity end end def destroy name = @game_system.name if @game_system.destroy redirect_to admin_game_systems_path, notice: t(".success", name:) else flash[:alert] = t(".error", name:) redirect_to admin_game_systems_path, alert: t(".error") end end private def game_system_params params.require(:game_system).permit( :name, ) end def set_game_system @game_system = GameSystem.find(params[:id]) end end