60 lines
1.4 KiB
Ruby
60 lines
1.4 KiB
Ruby
# frozen_string_literal: true
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class Admin::GameSystemsController < AdminController
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before_action :set_game_system, only: [ :show, :edit, :update, :destroy ]
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def index
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@game_systems = GameSystem.all
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end
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def show
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end
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def new
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@game_system = GameSystem.new
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end
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def create
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@game_system = GameSystem.new(game_system_params)
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if @game_system.save
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redirect_to admin_game_system_path(@game_system), notice: t(".success", name: @game_system.name)
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else
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flash.now[:alert] = t(".error", name: @game_system.name)
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render :new, status: :unprocessable_entity
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end
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end
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def edit
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end
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def update
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if @game_system.update(game_system_params)
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redirect_to admin_game_system_path(@game_system), notice: t(".success", name: @game_system.name)
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else
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flash.now[:alert] = t(".error", name: @game_system.name)
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render :edit, status: :unprocessable_entity
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end
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end
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def destroy
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name = @game_system.name
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if @game_system.destroy
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redirect_to admin_game_systems_path, notice: t(".success", name:)
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else
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flash[:alert] = t(".error", name:)
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redirect_to admin_game_systems_path, alert: t(".error")
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end
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end
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private
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def game_system_params
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params.require(:game_system).permit(
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:name,
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)
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end
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def set_game_system
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@game_system = GameSystem.find(params[:id])
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end
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end
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